Indoor Sports Rules
Competition Rules: Indoor Soccer, Netball, Basketball & Pickleball




Indoor Soccer Rules
Game Structure
- Duration: Two halves of 12 minutes each.
- Halftime: 2 minutes.
Teams
- Players: Each team consists of 6 players on the court (including the goalkeeper) and can make unlimited substitutions. A team must have at least 4 players to start the game.
- Mixed Teams: A mixed team must have at least 3 women on the court at all times.
- Substitutions: Can occur at any stoppage in play. Players must enter and exit at the designated substitution area.
Scoring
- Goals: A goal is awarded when the entire ball crosses the goal line between the goalposts and beneath the crossbar. Each goal is worth 1 point.
Game Play
- Starting the Game: Play begins with a kick-off from the centre circle.
- Continuous Play: The game is played continuously. If the ball goes out of bounds, play resumes with a kick-in from the nearest point by the opposing team.
- Dribbling and Passing: Players may dribble, pass, and shoot freely without restrictions on the number of touches.
- Goalkeeper Rules:
- The goalkeeper may use their hands within the penalty area.
- The goalkeeper cannot kick or throw the ball past the halfway line.
Fouls and Free Kicks
- Personal Fouls: Fouls such as tripping, pushing, or other illegal contact may result in a warning or a free kick awarded to the opposing team.
- Free Kicks:
- Awarded for fouls outside the penalty area.
- All players must be at least 3 metres away from the ball.
- Penalty Kicks:
- Awarded for fouls inside the penalty area.
- The kick is taken from the penalty mark with only the goalkeeper allowed to defend.
Violations
- Dangerous Play: Reckless tackles, high kicks, or any dangerous actions may result in a free kick or penalty, depending on the severity of the offence.
Timeouts
- No timeouts. The game will only stop for injuries.
Officials
- A referee enforces the rules, manages gameplay, and settles disputes. The referee’s decision is final.
Conduct & Disciplinary Actions
- Yellow Card (Caution): Issued for:
- Unsporting behaviour
- Dissent (arguing with officials)
- Persistent rule violations
- Delaying the restart of play
- Red Card (Send-Off): Issued for:
- Serious foul play
- Violent conduct
- Spitting at an opponent or any other person
- Using offensive, insulting, or abusive language/gestures
- Receiving a second yellow card in the same match
- Dissent towards officials
- Suspensions:
- A player receiving a red card is suspended for at least one match. Management may extend this suspension based on the referee’s report.
- A player accumulating two red cards in the competition may be disqualified from further participation.
Finals Eligibility
- Players must have their name, email, and phone number registered in Spawtz.
- Players must have participated in at least 3 games in the current competition to be eligible for finals.
Competition Points
- Win: 3 points
- Draw: 1 point
- Loss: 0 points
- Forfeit (win): 3 points
- Forfeit (loss): 0 points
- Forfeit (less than 24 hours’ notice): -1 point
Game Fees
- Teams must pay game fees before the start of each match.
- Teams must pay the game fee if forfeiting within 24 hours’ notice.
Indoor Netball Rules
Game Structure
- Duration: Two halves of 15 minutes each.
- Halftime: 3 minutes.
Teams
- Players: Each team consists of 7 players on the court. A team must have at least 4 players to start the game.
- Mixed Teams: A maximum of 3 males are allowed on the court, and they must be positioned across different thirds.
- Substitutions: Substitutions can only be made at halftime, except in cases of injury. Injured players must leave the court before a substitute can enter.
Scoring
- Goals: A goal is scored when a player within the shooting circle successfully shoots the ball through the opponent’s hoop.
Game Play
- Starting the Game: The game begins with a centre pass from the centre circle.
- Out of Bounds: If the ball leaves the designated playing area, the opposing team restarts play with a throw-in from the point where it went out.
- Movement: Players cannot run with the ball and must pass or shoot within 3 seconds of receiving it.
- Stepping: Players may not take more than 1.5 steps while in possession of the ball.
- Footwork: Upon catching a pass, at least one foot must be grounded before passing or shooting.
- Passing: The ball cannot be thrown over more than two-thirds of the court without touching another player.
Player Positions & Court Areas
Each player has a designated position with restricted movement areas:
- Goal Shooter (GS): Attacking shooting circle only.
- Goal Attack (GA): Attacking shooting circle, attacking third, and centre third.
- Wing Attack (WA): Attacking third and centre third, but not the shooting circle.
- Centre (C): All thirds, except shooting circles.
- Wing Defence (WD): Centre third and defensive third, but not the shooting circle.
- Goal Defence (GD): Defensive shooting circle, defensive third, and centre third.
- Goalkeeper (GK): Defensive third and shooting circle.
Fouls & Free Passes
- Contact & Obstruction: Players must not make contact with opponents or obstruct their path. Violations result in a free pass to the opposing team.
- Free Pass: Awarded for minor infringements. The player must pass within 3 seconds.
- Penalty Pass: Awarded for serious infringements, such as contact in the shooting circle. Defenders must stand at least 1 metre away.
Timeouts
- No timeouts. The game will only stop in the event of an injury.
Officials
- At least one umpire will enforce the rules, manage the game flow, and resolve disputes.
Conduct
- Players must uphold sportsmanship. Unsportsmanlike behaviour may result in warnings or suspensions.
Finals Eligibility
- Players must have their name, email address, and phone number registered in Spawtz.
- To qualify for finals, players must have participated in at least 3 games in the current competition.
Competition Points
- Win: 3 points
- Draw: 1 point
- Loss: 0 points
- Forfeit (win): 3 points
- Forfeit (loss): 0 points
- Forfeit (less than 24 hours notice): -1 point
Game Fees
- Teams must pay game fees before the start of each match.
- Teams must pay the game fee if forfeiting within 24 hours’ notice.
Indoor Basketball Rules
Game Structure
- Duration: Two halves of 15 minutes each.
- Halftime: 3 minutes.
Teams
- Players: Each team has 5 players on the court, with unlimited substitutions. A team must have at least 4 players to start the game.
- Mixed Teams: A mixed team must have at least 2 women on the court at all times.
- Substitutions: Can be made at any stoppage in play. Players must enter and exit at the designated substitution area.
Scoring
- Field Goals:
- Inside the three-point line: 2 points.
- Beyond the three-point line: 3 points.
- Free Throws: Each successful free throw is worth 1 point.
Game Play
- Starting the Game: The game begins with a jump ball at centre court.
- Dribbling: Players must dribble while moving. Once a player stops dribbling, they cannot resume dribbling until another player has touched the ball.
Fouls
- Personal Fouls: A player is disqualified after 5 personal fouls.
- Team Fouls: Once a team reaches 5 fouls in a half, the opposing team is awarded 2 free throws for each additional foul.
- Technical Fouls: Result in 2 free throws for the opposing team. Players can receive a technical foul for unsportsmanlike behaviour.
Violations
- Travelling: More than two steps without dribbling results in a turnover.
- Double Dribble: Dribbling, stopping, and then dribbling again is not allowed.
- Three-Second Violation: Offensive players cannot remain in the key (paint area) for more than 3 seconds while their team is in possession.
Timeouts
- No timeouts. The game will stop only for injuries.
Officials
- One referee enforces the rules, manages gameplay, and settles disputes. The referee’s decision is final.
Conduct
- Players and coaches must uphold sportsmanship. Unsportsmanlike conduct may result in a technical foul or ejection.
Finals Eligibility
- Players must have their name, email, and phone number registered in Spawtz.
- To qualify for finals, players must have participated in at least 3 games in the current competition.
Competition Points
- Win: 3 points
- Draw: 1 point
- Loss: 0 points
- Forfeit (win): 3 points
- Forfeit (loss): 0 points
- Forfeit (less than 24 hours’ notice): -1 point
Game Fees
- Teams must pay game fees before each match.
- Teams must pay the game fee if forfeiting within 24 hours’ notice.
Indoor Pickleball Rules
Game Structure
- Winning Condition: The first team to reach 11 points wins, provided they lead by at least 2 points.
- Time Limit: Maximum game duration is 30 minutes. If time expires, the team with the highest score wins.
Teams
- Players: Games are played as singles (1 vs 1) or doubles (2 vs 2).
Scoring
- Points: Only the serving team can score. A point is awarded if the opposing team fails to return the ball or commits a fault.
- Winning the Game: The first team to reach 11 points wins, with a minimum 2-point lead.
Game Play
- Serving:
- Must be underhand and behind the baseline.
- The serve must clear the non-volley zone (“kitchen”).
- Double Bounce Rule:
- The receiving team must let the serve bounce once before returning.
- The serving team must also let the return bounce before playing the ball.
- Non-Volley Zone (Kitchen):
- Players cannot volley (hit the ball before it bounces) while standing in the non-volley zone (7 feet from the net on either side).
Faults
- Serving Faults:
- The serve does not clear the net.
- The serve lands outside the designated service court.
- Play Faults:
- The ball is hit into the net.
- The ball is hit out of bounds.
- A player volleys the ball while standing in the non-volley zone.
Line Calls
- Players are responsible for making line calls on their side of the court.
- Disputed calls must be resolved by mutual agreement. If no agreement is reached, the point is replayed.
Conduct
- Players must uphold sportsmanship. Unsportsmanlike behaviour may result in a warning or ejection.
Competition Points
- Win: 3 points
- Draw: 1 point
- Loss: 0 points
- Forfeit (win): 3 points
- Forfeit (loss): 0 points
- Forfeit (less than 24 hours’ notice): -1 point
Game Fees
- Teams must pay game fees before each match.
- Teams must pay the game fee if forfeiting within 24 hours’ notice.